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Numbers on Prisoners’ Foreheads

A hundred prisoners are locked up in a prison. The warden devises the following game: he writes 100 different numbers on the foreheads of the prisoners. Then, each of the prisoners inspects the numbers on the foreheads of the others and decides to put either a black or a white hat on his head. Once the prisoners put their hats on, the warden arranges them in a line according to the numbers on their foreheads, starting with the lowest one and ascending to the highest one.

If the hats in the resulting line alternate their colors, then the prisoners will be set free. If not, the prisoners will be executed.

Can the prisoners devise a strategy that will guarantee their freedom?

Third Business Day

What is the chance that the third business day of a month is Wednesday?

The Madman’s Speech

You are walking through the prairie when you find a madman wandering around talking to himself. The following is what you manage to hear of his speech:

“How? I – I’ll ask her. I owe her much, again. I’d a home on town, a tax as florid as out the coat, a virgin a year. Oh, yodel – aware you take all or I do. Never the road: I’ll land in the Anna-Marie land. Main can’s a sore gone; tennis is out t’car. Oh, line a canned turkey!”

What is the man really talking about?

Source: Puzzling StackExchange

Mate No Matter What

If White is to play, can he always mate Black in 2 moves, regardless of the moves played before?

Ping Pong Ball

Your last ping pong ball falls down into a narrow pipe embedded in concrete one foot deep. How can you get it out undamaged if all you have is your tennis paddle, your shoelaces, keys, wallet, and a plastic water bottle, which does not fit into the pipe?

Grasshoppers

Four grasshoppers start at the ends of a square in the plane. Every second one of them jumps over another one and lands on its other side at the same distance. Can the grasshoppers after finitely many jumps end up at the vertices of a bigger square?

Sunome Variations

The main challenge of a Sunome puzzle is drawing a maze. Numbers surrounding the outside of the maze border give an indication of how the maze is to be constructed. To solve the puzzle you must draw all the walls where they belong and then draw a path from the Start square to the End square.

The walls of the maze are to be drawn on the dotted lines inside the border. A single wall exists either between 2 nodes or a node and the border. The numbers on the top and left of the border tell you how many walls exist on the corresponding lines inside the grid. The numbers on the right and bottom of the border tell you how many walls exist in the corresponding rows and columns. In addition, the following must be true:

  • Each puzzle has a unique solution.
  • There is only 1 maze path to the End square.
  • Every Node must have a wall touching it.
  • Walls must trace back to a border.
  • If the Start and End squares are adjacent to each other, a wall must separate them.
  • Start squares may be open on all sides, while End squares must be closed on 3 sides.
  • You cannot completely close off any region of the grid.

In addition, these variations of Sunome have the following extra features:

  • Paths (borders with a hole in the middle) designate places where the solution should pass through.
  • Pits (black squares) designate places where the solution does not pass through.
  • Portals (circled letters) designate places where the solution should pass through and teleport from one portal to the other.
  • Sunome Cubed is solved similarly but on the surface of a cube. The numbers on the top right, top left, and center left of the border tell you how many walls exist on the corresponding pairs of lines inside the grid. The numbers on the center right, bottom right, and bottom left of the border tell you how many walls exist in the corresponding pairs of rows/columns.

Examine the first example, then solve the other three puzzles.

The Connect Game

Two friends are playing the following game:

They start with 10 nodes on a sheet of paper and, taking turns, connect any two of them which are not already connected with an edge. The first player to make the resulting graph connected loses.

Who will win the game?

Remark: A graph is “connected” if there is a path between any two of its nodes.